Brad Bird - The Individual

Animator and director Brad Bird wrote and created three movies that demonstrate something strongly inherent to the American spirit and philosophy: the individual. 

Premiering with The Iron Giant in 1999, Bird went on to Pixar with The Incredibles in 2004 and most recently Ratatouille in 2007; to date, he’s directing Mission Impossible IV with Tom Cruise, his first live-action film endeavor, and another mark in his unique characteristics of a director capable of both animation and live-action projects. In a rare feat he’s created three commercially (nix The Iron Giant, perhaps) and critically successful films that are all entertaining and incredibly smart: likely a product of working on The Simpsons, Bird has always managed to evenly mix entertainment value with sharp writing studded with significantly darker and more mature themes. 

So what makes Bird so intriguing? It could be that he was a child prodigy, drawing and completing an astounding fifteen-minute animated at age thirteen over the course of two years; or at age fourteen, he was mentored by one of Disney’s legendary Nine Old Men, Milt Kahl; or possibly that upon receiving a scholarship from Disney to attend CalArts, he met and befriended John Lasseter at age twenty-one. Whatever it may be, there’s no denying that Bird adds distinct flourishes to each frame and cleverly mixes in more adult, darker thematics that are pervasive throughout his entire filmography thus far. Most notably, however, is his distinct emphasis on the exceptional individual, the one who’s abilities supersede everyone else around them, and how this exceptionalism can both be celebrated and deterred by the very people surrounding it. 

Arguably, Bird’s emphasis on the exceptional individual may be a result of his own childhood and the time period he grew up in; however, I’m not here to speculate how Mr. Bird got to where he is today, but what his films explore, and most interestingly why he is such a notable progressive within the realm of animation. 

Iron Giant, Loving Heart

You can learn this, Hogart. That I can do anything I want, whenever I want if I feel it’s in the people’s best interest.

With the debut of The Iron Giant, Brad Bird demonstrated something unusually characteristic of his writing and directing style that we can see with his two subsequent films. Traditionally animated, the film takes place in the Golden Fifties, where McCarthyistic sentiment just begins to take hold of public sentiment. While it is a classic boy-and-his-alien/mystical-friend parable, what sets The Iron Giant apart from the likes of E.T. is how much emphasis there is on the Iron Giant’s other wordily abilities, and how it’s (his?) abilities set off a chain of positive and negative reaction from the people within proximity. Hogarth, the boy who finds him, balances out the Giant’s presence with a positive presence who is astounded by the robot, while Kent Mansley, the U.S. Government agent, serves as the negative presence who considers the robot as a threat. 

The contrast between the boy Hogarth and the government official Mansley is a strong one to consider: here we have the young, free-spirited boy who emphasizes with a amnesiac robot with no friends, and is able to appreciate the giant’s abilities and personality; conversely, we have a promotion-interested government agent who acts antagonistically to the giant’s presence, simply because he is driven to become more acknowledged by the democracy he serves. To put it simply, we’ve got the young boy symbolic of individualism and the official symbolic of collectivism: Hogarth acts simply because he’s interested in the Giant as a individual, and Mansley acts harshly because he’s interested in recognition from the collective democracy. 

Mansley’s characterization differs from those of the government in E.T. because it’s clear he has ulterior motives that are in self-interest, while officials in E.T. acted because wanted to study (and dissect) an unknown alien life form. Both The Iron Giant and E.T. frame government officials in a unfavorable light, but The Iron Giant goes further to highlight individual corruption within a collective that invariably hired such individuals to represent the collective. In Mansley’s case, his M.O. is a parable for those who feel threatened by an entity greater than they are, and react by finding means to drag down such exceptionalism to the level of mundanity and commonness. 

An Incredible Ability

Right now, honey, the world just wants us to fit in, and to fit in, we gotta be like everyone else.

With The Incredibles in 2004, Bird again explored the motif of the government bogging down exceptional individuals, and more explicitly so. Early in the film, it’s clear that the government acts on behalf of popular sentiment, in which case it’s that supers are a “menace” to society and rather than using their superpowers for civil service, should live as indiscriminately, inconspicuously and unspectacularly as everyone else – like “normal people." 

Here, the antagonism is less the government and more the collectivist fervor that, perhaps out of jealousy, fear, or both, deems exceptionalism as a threat and not a celebratory feat. More explicit than The Iron Giant is the theme that to be forced into "normalcy” effectively destroys any sense of individualism or uniqueness, and is even cruel for the matter. We see Mr. Incredible/Bob Parr forced into a tiny grey cubicle, his giant physique barely allotting him elbow room as he works within the stifling confines of an insurance company. While his insatiable good conscious drives a persistent twitch for doing good (his clients know every single loophole within the bureaucracy we know as bullsh*t paperwork), Bob isn’t happy. Not one bit. 

And who could blame him? When you’re suddenly dragged, forced and stuffed into something artificially “normal,” it’s absolutely suffocating. You can’t breathe, think, live, and most importantly be yourself. It’s a cruel punishment, to feel smothered by what otherwise feels like an overwhelming mass of mediocrity that seems to find “new ways to celebrate mediocrity.”

Even worse is that Bob’s work superiors are not only unexceptional, but dishonest, petty, manipulative, and greedy – the very same characteristics he worked hard to curtail in his glory days. As many of us can attest to, there’s nothing worse than having an incompetent jackass of a boss looking over cubicle and giving you heads up about “fun tie fridays” then casually mentioning that you might want to consider getting a new shirt while you’re out getting a new tie (and I’m sure on more than one occasion we’ve all had the urge to chuck our jackass boss through a couple of walls and cubicles). His boss, however unlikable, shares the same exact mentality as the collective that put Bob and other supers into their current deteriorating state: be a nice cog that fits nicely into other cogs that make up a nice, working clock. 

Anyone Can Cook

Not everyone can become a great artist, but a great artist can come from anywhere.

Though Ratatouille wasn’t Bird’s original idea (that credit belongs to Jan Pinkava, director of the famous Pixar short Geri’s Game), his revision of Pinkava’s original story is in the very vein of his previous two movies. This time, the antagonistic element lies solely within the social structures developed and accepted by a specific culture, and how one unusual and uncannily skilled protagonist finds his way to overcoming such barriers. 

Remy, the rat with a nose for smell and taste, is the least likely chef and food enthusiast you could possibly imagine. But here he is, in the fur, and ready to rock and roll. Unfortunately, human perception of rats is unfavorable, and since he’s trying to become an exceptional chef by human standards well – seems like we’ve run into a problem now. 

The movie’s motto, anyone can cook, speaks volumes about exceptionalism coming from anywhere: not anyone can cook, but a great cook from come from anywhere – even a rat. Of course, it’s difficult to overcome and overlook presumptions and assumptions about social barriers and norms that otherwise block an unwitting talent from ever blooming to full potential, but nevertheless it takes a lot of courage to even acknowledge such a talent to begin with. 

Ratatouille’s ideological antagonism is less the collective and more about assumptions and views we may have regarding someone based off their background, race, upbringing (or in this case, species). It still celebrates the individual ability, but frames it so in a way that is less dismissive than The Incredibles and more about progressive open-mindedness and a dare to defend something novel, talented, and unusual. 

The Individual 


Like I said in the beginning, Bird’s driving thematic is the exceptional individual overcoming obstacles prevalent. Whether it be a corrupt government official or a illogically jealous and fearful community, or even the fact that you want to be an ace chef despite being non-human – well to hell with it all, we want these characters to rise above all!

This sentiment is all too familiar to Horatio Alger’s famous penny novels about poor souls pulling themselves up “by their own boot strings” to become rich and prosperous elites (notwithstanding the various barriers that barred about 99% of the population from ever achieving such a feat). Like Alger’s rags-to-riches stories, Bird’s ideological vein throughout his three movies rings and resonates so soundly with such an American dream, that the individual, through their own means, can overcome whatever barriers would otherwise shun those less capable or less exceptional of pursuing thus wise. 

In this sense, Brad Bird really does embody a distinctly American spirit, one that celebrates exceptionalism and individual achievement. While I don’t completely agree with this philosophy (I think there’s a value to the individual and the collective; to what degrees and variance I may elaborate on another day), I can understand where he’s coming from in this respect. 

To date, I think The Incredibles probably represents Bird the best, while Ratatouille highlights a more humane and optimistic sentiment. With his upcoming Mission Impossible IV, I look forward to seeing how Bird’s action direction in animation translates to live-action with Tom Cruise on board, and whether the qualities and limits of both animation and live-action will affect Bird’s directing abilities. For now, we’ll just have to see what he has up his sleeve, to wait and see what action-packed adventure Mr. Bird can savorily dish out for us next. 

I think I’m going to throw up too. I want to thank the Academy and my Jr. High guidance counselor. Where he said “what do you want to do with your life”. And I said “make movies.” And he said “what if there were no movies?” I said “I’ll make some.” We went on like this until we got sick of eachother. I realize that he gave me the best training for making films.


I want to thank my wife Liz and my kids. All the dreamers at Pixar and Disney….


And all the dreamers who are supporting a rat that dreams….

– Brad Bird at the 2008 Oscars

"The Incredibles" Scene Dissection - Dash on Water

The Incredibles is one of those movies that’s always playing on ABC family, and for good reason too: it’s a damn good movie. 

Story-wise, it’s a darker brand in the Pixar filmography, penned by none other than Brad Bird (The Iron Giant, Ratatouille); technical-wise, the film couldn’t be a better demonstration of framing and directing action sequences. Bird not only utilizes animation’s capacity to rise above physical limits of live-action films, but also creates dynamic sequences by switching up angles and points of focus. One of my favorite scenes in The Incredibles demonstrates all of these characteristics plus a little extra – an excellent use of the natural environment. 

It happens that Dash and his sister Violet have been spotted by soldiers on a private island, and both split up they are pursued by said soldiers who are ordered to either take them in alive or dead. As his name implies, Dash can run at superspeed, which lends him an extra boost when he finds himself confronted with a body of water and rock formations. 

For numerous reasons I’ll explain below, this scene (click here for the video link) nicely executes aspects of action optimal for a animation and a natural environment: 

We start off with a reaction shot of Dash…

…and a quick camera cut reveals that there’s a body of water approaching…

He braces himself …

…still bracing himself…

…until it’s revealed that hey – apparently having superspeed enables you to run on water. 

Physics aside, this newfound discovery for Dash has comedic timing that sets off the chase scene upon the body of water. We know now his basic running abilities on water: now it’s time to see how he can really use the environment to its full potential…

(frankly, I’d be pretty stoked too if I found myself capable of running on water)

Here we begin with a aerial shot of Dash, which puts his position (as well as his pursuers) in context with the natural environment. It’s a perfect establishment shot, followed shortly by a tracking shot that zooms up towards the characters…

… to include the pursuers, as well as give the viewer another establishing shot of the natural environment from a different angle (a semi-horizontal position with a semi-dutch angle, in this case)

For a split moment, we get a close up of the pursuers tracking Dash (almost analogously to how the camera tracks Dash and the pursuers from an aerial shot only a few seconds earlier)

Here, the camera really establishes where Dash and his pursuers are in relation to one another: 

Dash in the front…

… and the pursuers in the back. We see here the pursuers opening fire (presumably after they’ve “locked” his position with their tracker): 

The camera changes angles from a front/back POV to a quarter/semi-profile view of Dash and his pursuers. It’s a excellent choice because again, it puts Dash and the soldiers in relationship to their environment and its elements. We see clearly the trail of water behind Dash as he runs full speed…

… and additionally how the soldiers/plane-thing explodes when they cannot avoid the magnificent, natural rock formations upon the water. This really establishes the elemental force of the environment’s characteristics, that it is not simply an area that action can take place: effectively, Dash and the soldiers are very actively interacting with the environment, as the trail of water and the impact upon the rock imply. 

The camera switches back to the front/back POV, and this time what’s emphasized is the bullets hitting the water as the squad fires upon Dash: 

These cuts and frames demonstrate a great use of the natural environment, again establishing that the characters on screen are very much apart of the environment they currently reside: bullets don’t simply go “puh puh puh puh!” and don’t leave a dent somewhere - they’re hitting the water, leaving a distinct trail of quick, vibrant splashes. Additionally, the quick cutting emphasizes how quickly everyone is maneuvering around the rocks: Dash sprints and uses the unique properties of water to propel himself and turn smoothly at sharp corners while the soldiers tilt their plane-things up and down, left and right (upside down?) so they don’t faceplant (explode) onto solidified sediment. 

Here, the camera becomes stationary and pans from the left to the right, again establishing Dash and the soldiers in relation to the rock-water environment, which is appropriate considering it leads up to the following: 

– the cave. For a moment here, we get a nice glimpse at what the soldier on screen (dubbed soldier A for the purposes of this scene dissection) is possibly contemplating as he hesitates to follow Dash immediately into the cave, as we’ll see why soon…

A nice cut to a front POV of Dash, highlighted by the light of the cave opening behind him as the soldier pursues him. And while the tunnel-like constrictions of the cave could possibly make the action less dynamic, Bird demonstrates again why characters interacting with their immediate environment can make anything that more interesting, and especially in an action sequence: 

We see here that Dash runs up the cave walls above his lone pursuer…

… and see this again up-the-wall run again from a different POV. While it might be hard to see solely off the screenshots, Bird actually makes a subtle directing choice by not cutting the action real-time – the up-the-wall runs overlap one another, and thus makes the sequence that more cohesive overall.  

We see how the water splashes in relation to Dash’s movements again, which is nice detail that again establishes the dynamic relationship between the cave/water environment and the characters. 

Here’s a reaction shot of Dash as he looks behind him, pleased to have gotten away from the pursuer (and indeed, quite proud of his improv)

We have a momentary FPS-like shot of the cave opening…

… we get a glimpse at Dash’s reaction (“yay!”) …

… and then we see where soldier A went to …

… and Dash realizes he may be trapped (“CRAP-!!!”)

The scene switches to another stationary camera that pans left to right, then left again as it tracks Dash’s movements between the two pursuing soldiers: 

In a split moment, when he think’s he’s trapped, Bird pulls one last trick in the water-rock action sequence: 

Since we’ve been so enthralled by Dash’s ability to run on water and interact so dynamically with the immediate natural environment, for a few seconds the basic rules and physics of his animation don’t occur to us until he stops running entirely – and then the moment of re-realization happens (“oh yeah he has to keep running in order to stay on top of water…!”)

To finish off the action sequence, we get a nice underwater shot of the explosion above us. While it’s still Dash-centric, it’s a nice visual to see balls of fire above when looking up from below a watery surface (additionally, this is a PG movie, which means no lingering moments on explosions and death are allowed in order to get this rating). 

Above all, this entire sequence shines because of one, key thing: character and environment interaction

It might sound obvious, but it’s rather easy to completely overlook unique characteristics of the immediate environment the characters occupy during an action sequence. In the above screenshots above, Bird takes small moments to focus on how the characters affect the environment and vice versa, even choreographing clever moments that appropriate the natural realm such as the rock formation impact, Dash running up the cave wall and then sinking below the water after a momentary pause. 

The small details are what matter since they make the action sequence that more plausible and substantial: for less skillful execution of action sequences (such as this so-bad-it’s-hilarious clip from Undeafeatable) the characters interact so minimally and so obviously with their environment that it’s mind-numbingly uncreative: 

A meat hook? Really? You’ve got an entire warehouse of boxes and equipment and - honestly, the only time a character interacts with the environment is when he gets hooked on a hook? 

In a slaughterhouse, a meat hook is much, much too obvious. Conversely, a master of environment interaction is none other than Jackie Chan himself, who famously uses everything from chairs to class, to even shirts and tables and chopsticks – anything near him that he can use to fight someone, he’ll grab it and exhaust it of its use in any action sequence. 

While I wouldn’t say this scene from The Incredibles is Chan status, it demonstrates some immaculate and skillful work under Bird’s directing hand by virtue of the dynamic character-environment interaction throughout. And by all means, it’s makes the scene that more exciting as well! 

Recommended Reading/Links

Bond vs. Chan: Jackie shows how it’s done - David Bordwell

Chrono Trigger and Action Movie Philosophy – Freddie Wong productions

The Metaphysics and Paradoxes of "Minority Report"

Concerning Possibility 1:

When I ask whether the human failure to predict the future is “epistemological,” I mean simply: does our failure to predict what is to come equate to a failure to know something that is in principle knowable? If this supposition is true, the future is actually a thing already laid out fully formed in some “fourth” dimension, or is at least something all of whose necessary conditions are already fully laid out, so we are merely playing out roles that are constantly bringing it into fruition. The issue in either case is that we humans just do not happen to know this future, because of our lamentable epistemic limitation or “finitude.” Beings who are not finite like us, however, like God, angels, or the pre-cogs in Minority Report, could conceivably have the epistemic equipment—or as Kant might say the “intellectual intuition"—to know it.

Concerning Possibility 2:

The second option raised is a more radical one. It is that our human failure to know the future is ontologically revealing. This failure is not something to be lamented, because it indicates something about the nature of the spatio-temporal universe. What it indicates, quite simply, is that the future is not the kind of thing any creature could ever know, and for the very best reason: namely, because it does not exist as a fully pre-formed set of actualities that could ever be known by anyone or anything.

- Matthew Sharpe, PhD in Is there a Minority Report? or what is Subjectivity?

Minority Report is one of my all-time favorite films for numerous reasons, one of them primarily making me rethink film as a narrative and artistic medium (as well as opening up my love for classic and modern film noir). The premise is this: in 2054 Washington D.C., murder has become a relic of the past thanks to the Precog program, a program which consists of three precogs – children with the ability to predict future murders, homicides and killings – that acts preemptively to prevent would-be killers from committing their crimes. John Anderton (played by Tom Cruise) is the head of the pre-crime unit, leading a routine life until one day, he is preemptively accused of killing a man he has never met. The movie takes off with John trying to prove his own innocence while diving into the truth about the Precog program and the nature of a minority report. 

Minority Report’s premise presents interesting ideas about the ontological paradoxes regarding future predictions – so much so that I felt compelled to write about one of the most fascinating scenes is at the very end (here’s the video link): 

John openly confronts Lamar (the Precog director) about the corruption behind the pre-crime program, bellowing out in rage and fury for everything that has cumulated up until now. The precogs, sensing Lamar’s murderous intent, begin narrating the future yet to unfold, and very closely so to when the actual events are occurring that at one point, John and a precog overlap in what they are saying. This presents some additional paradoxes about the nature of a precog for reasons I will attempt to illustrate here: 

This is a little schematic I drew up to demonstrate how closely the precog’s prediction is in conjunction to the actual event taking place:

  • Events (i.e. dialogues) are denoted by letters A through E
  • t = 0 is the event occurring during "real-time,” t = +1 is the event being predicted by the precogs, and t = –1 is the event told after fact (which does not apply here)
  • ∆y is the time difference between what the precogs predict and when the prediction occurs
  • The blue line designates on what time frame (i.e. future or real-time) the precogs narrate what eventually occurs real-time: therefore, the smaller ∆y becomes, the sooner the precog’s prediction comes true; additionally, if ∆y = 0, then the precogs are narrating the events in real-time as they occur (eg. event D)

To better illustrate what I’m trying to get at, here are the events (dialogues) and their corresponding screenshots, and for clarity’s sake overlapping dialogue will be bolded (note: it’s much easier to see what I’m talking about if you watch the video beforehand): 

Dialogue A: the precog’s prediction is preemptive before the actual event (Lamar’s and John’s dialogue), as inferred by how the dialogue of the precog and real-time subject (i.e. Agatha and Lamar) do not overlap. 

Precog 1 (Agatha): “Think about all the lives that little girl has saved" 

 

Lamar: ”Think about the lives that little girl saved. Think about all the lives she will save. Let her go. She could have saved Sean.“

John: "Don’t you EVER say his name!!!”

Dialogue B: Precog #2 takes over the narrative prediction, which is still preemptive relative to the real-time event (John yelling) taking place. 

Precog #2: “You used the memory of my dead son to set me up”

John: “You USED the memory of my dead son to set me up! That was the ONE thing you knew that would drive me to murder…”

Dialogue C: Precog #3 takes over the narrative prediction, which is still preemptive. Note however that ∆y (the time between the prediction and real-time) is shorter, i.e. the cut between the prediction (precog) and event (John). 

Precog #3: “What are you gonna do now, Lamar?”

John: “What are you gonna do now, Lamar?”

Dialogue D: This is the most interesting portion of the preemptive narration of the precogs. Here, the precog’s prediction overlaps with the real-time event – that is, both the precog and John say the same line at the same time. This is jarringly different than the nature of the precog’s presented beforehand, which has always been preemptive, and additionally presents another paradox regarding the precogs’ nature (which I will discuss shortly below). 

Precog #3: “How are you gonna – ”

John: “ – shut me up?!”

Dialogue E: the precogs revert back from real-time narration to their normal preemptive narration; notably, ∆y is larger than original (unfortunately this is not up to scale in my first schematic) because Lamar and John are not yet together on the patio/rooftop. 

Precog: “Forgive me, John." 

Lamar: "Forigve me, John.”

Some may argue that this extends to an argument of pre-destination versus freedom of will, and that our inability to predict the future is a necessary quality: all this and considering what’s presented in Minority Report, I’d say we have for ourselves an interesting case of where narration within the universe – as opposed to the traditional narrative speaking outside of the universe – functions as another unique paradox within the film’s universe; that is, the precogs are simultaneously narrating to us the viewer what is going on and to the people within precrime, and eventually at a small paradoxical point in time the precog is essentially rehearsing what is occurring real-time. Additionally, we can consider how this works from a metaphysics/modern physics POV, and what paradoxes (or impossibilities) arise as a result of the precogs preemptive narrative nature: 


Some notes about this schematic of the future and past light cones: 

  • y-axis = time t from event A, x-axis = distance r from event A
  • event A occurs at (0,0) 
  • 1/c = the limit, derived from rise/run = ∆y/∆x = ∆t/∆r = 1/velocity = 1/speed of light (speed of light notated as c)
  • Above x-axis = the future, below the x-axis = the past
  • r distance is a function of t time, r(t)

Now, to illustrate what occurs before event A (past light cone) and after event A (future light cone): 

  1. The shaded yellow area below the x-axis = all cumulative events leading up to the occurrence of event A
  2. Event A occurs
  3. At t₁, subject at rᵢ away from event A is affected (r₁ ≤ rᵢ)
  4. The shaded dark green area above the x-axis = all events possibly affected by event A up until t
  5. The light green area above the x-axis = all events possibly affected by event A past (and inclusive of events prior to) t
  6. All of these events – past and future - demonstrate the core concept of causality: events prior to event A cumulate into the occurrence of event A, and the occurrence of event A affects all possible future events afterwards. 

Some important notes to consider regarding modern physics

  • The information of event A travels at the speed of light along the limit 1/c
  • Light always travels  forward, therefore the information of event A progresses forward as well (aka you cannot jump back to the past light cone once you have crossed the x-axis into the future light cone); by extension, information cannot be “time traveled” backwards
  • EVERYTHING is dependent on event A
  • EVERYTHING is in the same frame of reference (aka everything occurs during the same relative time)
  • r is always less than or equal to rᵢ because nothing travels faster than the speed of light
  • 1/c is on both sides of the y-axis because the information of event A travels in opposite and complementary directions (i.e. if I snap my fingers between you and I, the sound of the snap would travel towards me and towards you at the same time) - thus, the light cone shape results on a 2D scale
  • The value of 1/c is VERY small, thus indicating that at a given, small interval of time, the information of effect A has traveled much farther with respect to r – that is, for a small about of t, you travel a large amount of with respect to the limit 1/c that dictates how information of the event traverses forward in time. To scale, t is short and r is large
  • Anything that occurs outside the shaded areas of yellow, dark or light green are caused by a different event other than event A

With all of this in mind, we can now see why the precogs, by default of their predicting nature, violate the principle of causality with their Mode of Operation (M.O.): 

  1. Before the precogs are stimulated by a murderous vision (event A), they exist before event A takes places, and are as unaware of its possibility as anyone else (they exist below the x-axis at t = -1)
  2. Once the precogs are stimulated by the murderous vision (event A), they essentially jump towards the future where event A has already occurred (they experience above the x-axis at t = +1) and learn of the information regarding event A
  3. The precogs then jump back below the x-axis back to the past light cone from the future light cone to pre-event A, yet still remember the information they retained from post-event A and are now able to narrate the occurrence of event A
  4. During the unique event D, the precog narrates what’s occurring real time (they are at t = 0), yet continue to violate causality since they are at a r distance away from event D, which occurs at t=0, r=0 - that is, how the precogs are perceiving the event is occurring faster than the speed of light

This presents a lot of paradoxes and problems within the realm of modern physics since accordingly, you cannot know of an event’s occurrence until after the event has occurred by virtue of light (and by extension information) progressing forward only: to predict the future is to essentially “time travel” from before to after and then back to before the event occurs and retain information, which would mean you made information “progress backwards” - which is impossible from what we currently understand with modern physics. 

The precogs essentially violate the nature of causality by their own preemptive nature, which adds another interesting question of whether or not they included themselves in the occurrence (or not) of event A: 

The acknowledgment of this evident paradox raises what is decisive in terms of our trying to decide the philosophical issue of freedom-necessity raised by the film, both within it and “for ourselves.” It shows that each of the pre-cogs’ predictions in Minority Report represents a phenomenon exactly akin to Bertrand Russell’s famousparadoxical list. As you may know, this is a list that aspires to list all the lists that have ever existed that did notinclude themselves in what they inventoried. As Russell reasoned, when we try to think about such a list, and specifically about whether it might ever be completable, we soon run into an aporia.

Matthew Sharpe

Based on the metaphysical extrapolation of the precogs functions, they are essentially entities that are within and external to progression of time within the universe of Minority Report yet still adhere to the same frame of reference relative to the same universe: they can predict an accurate future without including themselves as a cumulative effect into whether or not effect A occurs, yet at the same time are very much embedded within the past light cone that filters into effect A even occurring all. By nature, they are the perfect paradox that breaks any “rule” or “limit” of modern (but not theoretical) physics: they’re both humans and Gods, effectively. 

The precogs really present a inherent paradox to the metaphysics of accurate prediction, and whether or not the ontological paradox really exists if the precogs do not factor themselves as entities also cumulating into the occurrence (or not) of any given event – all of which makes Minority Report a fascinating film to consider from a metaphysical, philosophical and narrative POV. 

*Note: I learned ALL of the (meta)physics after two hours of consulting from a nuclear engineer and previous knowledge. All qualms with my mistakes should be shot at me, slingshots and all. 

Two hours were spent on this whiteboard as I (re)learned aspects of light cones, special relativity, and the limits of light, time and information progression. 

The Macabre Elements of Coraline's Opening Title

Coraline is really one of those movies I can’t seem to get enough of: there’s always some minute detail that I see each time I re-watch it, from the technical to the artistic to the (un)intentional symbols that arise. For this article, I was inspired to revisit the opening title of Henry Selick’s Coraline after seeing this oddly engaging and grotesque film called Rabbit. Watching the stop-motion sequence, I noticed how incredibly macabre Selick framed and focused onto each detail, both foreshadowing the story yet to unfold and instantly setting the eery, non-Disney tone masterfully and originally depicted by Nail Gaiman. Here’s the video and following the cut is the scene dissection analysis (edit: seems that YouTube isn’t allowing me to upload the clip, which is rather unfortunate. I guess the screenshots will have to do; for those who would like to have a mood emulated, listen to this song – it’s what plays during the opening title): 

Here, we see a doll floating into the window sill and two sharp, metal hands reaching out to grab and bring it inside. Already we know something’s odd: we do not see who is grabbing the doll, nonetheless why or how the doll is floating towards us to begin with. Many first viewers will not even notice that the doll is actually that of the previous child the Other Mother lured into her Other World; for veteran viewers, this is a clever ruse for catching the viewer’s attention, button eyes and all. 

The doll is placed onto the middle of a board, various sharp tools on either side. The placement of the sharp tools is no mistake: it is very likely Selick wanted to evoke classic surgical horrors, where the appearance of surgical tools make us feel uneasy immediately. Additionally, the board is not sanitary white, and is instead matted and old-looking – obvious signs of many previous usages, thus adding additional unease.

 The gross attention to the destruction and decomposition of the doll is the key macabre element of this entire opening sequence. There’s almost an disturbing obsession with what is being taken apart: the scissors ripping up the doll’s dress, framed to look like it is cutting up the spinal cord; the extreme close up focus upon the strands of hair being pulled out from the doll’s head, one stitch at a time; the surgical precision of removing both button eyes, a removal that is almost too quick and efficient; the grotesque focus on the doll’s mouth being ripped open, almost as if her cheeks are being slit open by a knife; the almost brutal removal of stuffing as if one were gutting an animal; and the quick, nearly mindless inversion of the doll inside out with a thrust of the needle hand leaves the now faceless doll hanging limp upside down, a moment almost too reminiscent of paintings depicting infanticide. We still do not see who is performing all of these actions, adding to the unease and unknown of everything we have seen thus far. 

The focus of the sand being poured into the doll’s mouth is a notably macabre element, echoing from historical episodes of torture by pouring hot substances down or into one’s mouths (or other orifices). While we can construe the sand as “giving life and weight” to the doll, notably the needle hands are holding back the head, making it look like the doll is being forced to ingest something – almost as if it’s being tortured into drinking something it does not want. 

Again, the doll is placed upon the surgical board, ready for the needle hands to do their bidding. Spread eagle, with both hands to the sides, the doll looks incredibly vulnerable, its abdomen spread wide and open in a sign of susceptibility. Placed next to the sharp tolls, there’s an eerie feeing that this doll is about to be poked and stabbed with some sharp things by needle hands. For those familiar with anatomical dissections, the doll is laid out in an appropriate position for such, again emphasizing the surgical horror elements of the sewing board. 
Selick’s focus on what needle hands is doing is grossly macabre for one strong reason: there’s always something sharp in frame, and we only see needle hands performing the tasks – no face, no figure, no nothing. From the threading of the needle to the threads going in and out of the doll (mouth, eyes), and even from the precise insertion of blue hair and the cutting and machine sewing of clothes – these aspects are focused in upon so closely that it’s even a bit violating to our senses: not many people pay attention to these kinds of details on a day-to-day basis, and there they are – projected right into our faces. 

As the newly sewn doll is let go out of the window, there’s almost a relief to see the new doll intact after the deconstruction and reconstruction process; however, this relief is short lived, for as the doll floats away there is a eerie reminder that we have not seen the face or figure, and for first time viewers there’s a eerie disconcertion about the role of this unknown character. And as the window closes, first time viewers are left to ponder what exactly the story will entail; for veteran viewers, it’s a eery and macabre foreshadowing done well. 

Scene Dissection – Envy's Transformation before Roy and Riza

Months ago when I watched episode 53 of Fullmetal Alchemist: Brotherhood, I noted a nice little sequence that took place towards the end of the 22 minute arc. It involves Roy Mustang and Riza Hawkeye standing before the homunculus Envy, who has just revealed the true murderer of Roy’s best friend, Maes Hughes (which took place back around episode 9 or 10, if I recall). As Envy stumbles back into action, he taunts Roy while transforming into his beastly form. 

It’s a interesting sequence not only because of the fluid animation (though to be fair, it was reused from a previous episode) but also because of how it places Roy and Riza in relation to Envy’s transformation. While the camera switches angles and depth to create a lot of movement, there’s still a spacial establishment consistent throughout the 30 second sequence. Here is a video and some screenshots to help illustrate what I’m getting at: 

These two screenshots show a nice establishment of where Envy, Roy and Riza are standing relative to one another: with Envy directly on screen, we understand that he is closest to us while Roy and Riza are farthest from us, relatively. And while they are all generally dead center it’s a short enough cut (with plenty of movement) to not be a stagnant framing choice. 

The camera switches to Envy’s hand, showing the beginnings of transformation…

Then a switch to his face…

…and then a simultaneous movement of Envy away-upwards and the camera away from Envy establishes where his transforming hand and face are in relation to his environment (it also helps establish his size). 

The camera switches perspective, now looking at his profile/lateral part of the body…

The camera switches again, now behind Roy and Riza with Envy in the far off distance/horizon. Here’s when my particularly favorite part starts: 

We see Envy beginning to transform into his larger self…

…and he explodes off into his true form. The camera tilts upward and slightly zooms in simultaneously, switching into a low angle framing. It makes Roy and Riza look very small and Envy much more intimidating, which is perfect given the circumstances. 

We now get a small glimpse at Roy and Riza’s reaction, which is a small but effective moment since a lot has been happening up until this moment (plus it makes them look badass since they’re completely calm). 

We get a closer look at Envy’s face, which is monstrous and (frankly) intimidating. As he roars, the camera transitions to this….

…a close up of his neck region, where the transformation completes (and heightens the further disturbing nature of his true form). 

We see Envy’s hand smash onto the floor, emphasizing his gigantic stature…

And then finally, with a low angle framing the camera tilts upwards as Envy lowers his head down towards Roy and Riza, again establishing his intimidation factor and gigantic size. 

This last shot is a small but important detail: all characters are spatially established relative to their environment and to each other. We know Envy is huge, but now with a master shot we see how much bigger he is compared to Roy and Riza, and how far these characters are away from one another. We also get a sense of how big the room is – height, length, and width wise. 

Correct me if I’m wrong, but I believe Envy was animated primarily by Tomokatsu Nagasaku (please please please, if I’m wrong send me a message so I can correct this immediately). From a basic composition POV, I feel that Nagasaku has a better grasp for framing and establishment than Kameda (who’ve written about previously). Kameda may be more altruistic and creative in certain respects, but Nagasaku does a better job at keeping the action cohesive and fluid on many levels. 

Recommended Reading

• Bond vs. Chan: Jackie Shows How its Done, by David Bordwell – this is a fantastic demonstration of how action sequences can be framed either into cohesiveness or disjointedness. Bordwell analyzes excellent aspects of action. 

Behind the Scenes: Chrono Trigger and Action Movie Philosophy, by Freddie Wong Productions – an very video nice breakdown of how an action sequence is filmed, and how editing can really affect the cohesiveness and fluidity of how a final sequence turns out.